Gaming in action. MINDtheGaps inspired a book chapter. Follow up!

Monteiro, Angélica; Leite, Carlinda; Barros, Rita; Caramelo, João & Teixeira, Elsa (2021). Deal me in: An inclusive lens on digital storytelling and game-based learning with young people and adults. In José Lencastre, Paulina Spanu, Güldenİlin, Panos Milios & Marco Bento (Eds), Gaming in action: engaging adult learners with games and gamification (pp. 209-220). Turkey: Çukurova University.

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