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MindtheGap presentation (pt)

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“Decorreu, hoje, no Coimbra Business School – Auditório, a apresentação e lançamento do livro “Gaming in action” com alguns autores a ilustrarem os seus capítulos, numa conversa bastante enriquecedora. Foi um dia muito entusiasmante, onde estivemos em presença e online a conversar sobre as características, conceitos e potencialidades da Gamificação, partilha de estudos e práticas […]

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Gaming in action. MINDtheGaps inspired a book chapter. Follow up!

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Monteiro, Angélica; Leite, Carlinda; Barros, Rita; Caramelo, João & Teixeira, Elsa (2021). Deal me in: An inclusive lens on digital storytelling and game-based learning with young people and adults. In José Lencastre, Paulina Spanu, Güldenİlin, Panos Milios & Marco Bento (Eds), Gaming in action: engaging adult learners with games and gamification (pp. 209-220). Turkey: Çukurova […]

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Mind the gaps, Bridge the gaps, Cross the gaps

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A digital story about the isolation gap brought by Covid-19. The story is made by Brit Svoen, INN University, and is inspired by the Erasmus+ project “Mind the GAPS” (2020-2021), coordinated by Angélica Monteiro and Carlinda Leite, University of Porto. A special thanks goes to Rujka and Stefka, and to Pip Hardy and Tony Sumner.

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MINDtheGaps on ERAMUSDays!

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MINDtheGaps will be presented on ERAMUSDays event ” Building Skills for the Future Economy. How Erasmus+is future-proofing employment by upskilling workforces and streamlining recognition of skills and qualifications”   Register and participate: http://www.eurada.org/building-skills-for-the-future-economy/?fbclid=IwAR3b0lc0qOoqZ_65KDGXjYwTvFJD5WyTlI-opyBgURb_y-bmXPkxteW7Z1Y