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MINDtheGaps´s storytelling analysis will be presented in a Springer’s book chapter soon (2023)

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Teixeira, Elsa Guedes & Monteiro, Angélica. Bridging the gaps – promoting competences for democratic culture and wellbeing of girls through digital storytelling. In Dobson, Stephen, Svoen, Brit, Agrusti, Gabriella, & Pip Hardy (Eds.), Learning Inclusion in a Digital Age. Belonging and Finding a Voice. Sustainable development Goals series. Springer [in press]digital_storytelling_steps

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MINDtheGaps’ paper: EDUCATION TOWARDS LITERACY AND DIGITAL CITIZENSHIP OF YOUNG PEOPLE: BEYOND BEING ONLINE

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The effects of the pandemic crises in education have revealed social inequalities in the youth field but have also provided an opportunity to rethink the demands of education in an increasingly digital world. Framed on youth policies and on the 3 areas of Digital Citizenship defined by the Council of Europe – being online, well-being […]

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Multiplier Event

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The MINDtheGaps Game Jam took place at Faculty of Psychology and Education Sciences – University of Porto in 29 and 30, november 2021. More than 70 young people evaluate digital storytelling, creat games about childrens´ rights on online environments and played. It was a great experience!

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Final Seminar

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The final seminar of the MINDtheGaps project took place at Faculty of Psychology and Education Sciences – University of Porto. More info at: FPCEUP – Conferência Final do MINDtheGaps

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MindtheGap presentation (pt)

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“Decorreu, hoje, no Coimbra Business School – Auditório, a apresentação e lançamento do livro “Gaming in action” com alguns autores a ilustrarem os seus capítulos, numa conversa bastante enriquecedora. Foi um dia muito entusiasmante, onde estivemos em presença e online a conversar sobre as características, conceitos e potencialidades da Gamificação, partilha de estudos e práticas […]

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Gaming in action. MINDtheGaps inspired a book chapter. Follow up!

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Monteiro, Angélica; Leite, Carlinda; Barros, Rita; Caramelo, João & Teixeira, Elsa (2021). Deal me in: An inclusive lens on digital storytelling and game-based learning with young people and adults. In José Lencastre, Paulina Spanu, Güldenİlin, Panos Milios & Marco Bento (Eds), Gaming in action: engaging adult learners with games and gamification (pp. 209-220). Turkey: Çukurova […]